Cell Growth 3D

Following previous experiment in Cell Growth 2D using processing, I try to extend it to 3D using Python in Maya.

In this case that I want to program the agents to first construct the internal structure . Then at a point when the equilibrium breaks, It will start to fill the outer skin. So far, it looks good with simple geometries

Following are a few renderings in the process that looks nice. Not necessarily have anything to do with the logic itself.


1 Comment

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.